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All my ideas for DBO

krelmond

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Joined
Sep 7, 2026
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I hope you enjoy it.
 
Hi @krelmond

Thank you very much for your suggestions but mostly for the fact that you took the time to nicely structure your ideas. I highly appreciate that 🤩

Can you tell me more about the world boss pvp ? What does it mean to 'control' the boss? Will boss be your ally against other guilds? If yes how would a guild take control over the boss?

About the skill customization, what would your idea be for the user to spend to improve something on a specific skill? An SP point or something else? SP point does not seem so good so we would need something else I believe..

Looking forward for your answers, thank you!!
 
Good morning, Erinnyes

1- the PvP world boss system. It would be easy to implement if there were a dedicated channel for this daily event, functioning much like the "Scramble" mode: everyone would be an enemy to one another, except for members of their own guild. Bosses—ranging from weaker to stronger ones—would spawn across all maps. The guild dealing the highest percentage of damage to a boss would claim the rewards. Consequently, stronger guilds would "control" the toughest bosses by dominating the area to secure those specific rewards. Weaker guilds could still participate by targeting the weaker bosses, though the competition would naturally drive them to try and secure more than one boss—or vie for the rewards from the best ones.

2-Regarding skill specialization, we could create a dedicated point system where you earn 1 specialization point for every 10 levels gained—so, at level 55, you’d have 5 points. Then we could determine the specific skill buffs, ensuring everything remains balanced across all classes. I’m available to help with this; I have over 14 years of DBO experience and can assist with class balancing. As for the specialization itself, we could add effects like "bleeding" to the Fighter's Needle or "burn" to the Sword class's Multiple Slash. We would first need to identify each class's core skills and then test these additions to ensure no single class becomes overpowered.
 
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