Good morning, Erinnyes
1- the PvP world boss system. It would be easy to implement if there were a dedicated channel for this daily event, functioning much like the "Scramble" mode: everyone would be an enemy to one another, except for members of their own guild. Bosses—ranging from weaker to stronger ones—would spawn across all maps. The guild dealing the highest percentage of damage to a boss would claim the rewards. Consequently, stronger guilds would "control" the toughest bosses by dominating the area to secure those specific rewards. Weaker guilds could still participate by targeting the weaker bosses, though the competition would naturally drive them to try and secure more than one boss—or vie for the rewards from the best ones.
2-Regarding skill specialization, we could create a dedicated point system where you earn 1 specialization point for every 10 levels gained—so, at level 55, you’d have 5 points. Then we could determine the specific skill buffs, ensuring everything remains balanced across all classes. I’m available to help with this; I have over 14 years of DBO experience and can assist with class balancing. As for the specialization itself, we could add effects like "bleeding" to the Fighter's Needle or "burn" to the Sword class's Multiple Slash. We would first need to identify each class's core skills and then test these additions to ensure no single class becomes overpowered.