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Patch Notes #6 - Combat Refinements & QoL Improvements

dboomega

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PATCH NOTES #6
Combat Refinements & Dungeon Fixes

Refined Engineer skills, clearer combat feedback, improved CCBD encounters, and smoother adventures across the shared Hub!

This update also brings party and guild notices, mention alerts, and fixes for quests, targeting, and dungeon rewards.



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★ Guild, Party & Chat ★
  • Guild Charm Icon — Added an icon for Guild Charms.
  • Recipe Crafting & Budokai Rewards: Improved the recipe crafting system and adjusted Budokai rewards for a better player experience.
  • Party & Guild Notices — Added party notices to the Party Menu and guild notices to the Guild interface. The corresponding chat shortcuts have also been added.
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  • Name Mention Alerts — Being mentioned by name now triggers a notification, matching retail behavior. Added an option to disable these alerts.
  • Added bulk consumption on Wagu and Event coins, with a new confirmation message box.

★ Target Information ★
  • Target Attributes — Restored the attribute display beneath your selected target.
    • These attributes including AI Behaviour, Nature and Much more. You can see the attributes of a Mob in our Wiki: https://wiki.dboomega.com/mobs/Target Attribute
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  • Automated Target - When no target has been appointed, and a mob attacks you, he will be auto targetted.​
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★ Engineer & Mecha Skills ★

2100097
  • Replaced Blind with Reduce attack speed, since Mecha already has another skill that applies Blind. Reduce attack speed duration and cooldown now scale by grade as follows:

    GradeEffect ChangeAttack Speed DurationCooldown
    1Blind → Reduce attack speed 15%10 seconds15 seconds
    2Blind → Reduce attack speed 20%12 seconds20 seconds
    3Blind → Reduce attack speed 25%15 seconds25 seconds
    4Blind → Reduce attack speed 30%18 seconds30 seconds
2100050
Adjusted all three grades to affect more targets, with a smaller radius and shorter stun duration.

Values below show previous → updated.


GradeMaximum TargetsRadiusStun Duration
12 → 615 m → 12 m8 s → 6 s
23 → 815 m → 12 m8 s → 6 s
36 → 1015 m → 12 m8 s → 6 s

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★ Skills & Combat ★
  • 720021 & 1520071 — And other teleport skills should now work both from and to the Hub, provided you have selected the same channel as your target.
  • Blind Screen Effect — Skills with the Blind effect now correctly apply the white-screen effect, matching retail.
  • Blind Target Reset — Blind now clears the affected targets' selected target. Taiyou Ken also resets the blinded player's auto-attack.
  • 510041, 1711041 and other spin attacks — Bonus attributes now correctly apply to all spin type skills.
  • 1520051 — The skill now works as intended and it decrease aggro as it should be.
  • 2100142 — Addressed the issue that caused a one-second freeze when using the skill.
  • 2100225 — This Mecha skill can now only be used on a pet, as intended.

★ Battle Log & Damage Display ★
  • Damage over Time — All DoT damage should now appear in the Battle Log.
  • No More Misleading Zeroes — Skills without direct damage no longer display 0 damage above the enemy.
  • Secondary Damage Effects — When a skill's secondary effect deals direct damage, that damage now appears above the enemy.

★ CC Battle Dungeon ★
  • Bosses Above Floor 105 — Fixed inactive bosses on floors above 105. They now attack correctly.
  • Higher-Floor Encounters — Added missing boss and monster behavior on two higher CCBD floors.
  • Rewards After Reconnecting — The CCBD reward window should now appear correctly after a player reconnects.

★ Quests, Achievements & Guilds ★
  • Majin Teleport Achievement — Fixed an issue that prevented the achievement from being fully unlocked.
  • Quest Window Position — Opening a quest no longer shifts the Quest List interface farther to the right each time.
  • Dungeon Guild Points — Fixed missing Guild Point awards in certain dungeons.
  • Fish Countdown — The fish countdown should now begin when the fish is attacked.

★ Looting ★
  • Zeni Pickup with Full Inventory — Improved looting with the V key. When your item inventory is full, you can now pick up Zeni even if an item is closer.
  • TMQ Weapons & Engineer: Fixed an issue involving TMQ weapons and the Engineer to ensure everything works as intended.

★ Animations & Visual Effects ★
  • 2100167 and 2100198 — Removed the duplicate spawn animation when an Engineer summons a robot pet.
  • 2100000 — Added the Engineer skill's missing visual effect.
  • Dash Effects — Dashing effects should now match retail.
  • West City Management Robot — Removed the unusual movement effect and restored its retail behavior.


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★ Dungeon Stability ★
  • TMQ7 Spaceship — Addressed an intermittent crash when entering the spaceship in TMQ7.
  • CCBD Floor 150 — Fixed a crash during the final boss encounter on Floor 150.

Budokai Spectator Mode — Under Observation
Applied a potential fix for a crash affecting spectators. Continued monitoring is needed to confirm that the issue is resolved.



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★ Budokai ★
  • Participant Shuffle — Updated the shuffle so participants are randomly matched against one another.
  • Spectator Interface — Quest indicators are now hidden while spectating Budokai.

★ Halloween ★
  • Ultimate Dungeon Lighting — The Halloween darkening effect no longer applies inside UDs.

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★ World & Combat Behavior ★
  • Monster Position Synchronization — Fixed multiple synchronization issues that could make monsters appear to teleport in front of players.
  • Shared Hub — Fixed multiple issues introduced by the new single-instance Hub.
  • Aggro Rework — Reworked the aggro system. We are monitoring its behavior and welcome feedback from your battles.

★ Email Compatibility ★
  • Plus Sign Support — Email addresses containing + are now accepted.


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These changes are under observation. Your reports will help us confirm their behavior and identify any remaining issues.

  • Budokai Spectator Crash — A potential fix has been applied, but confirmation is still pending. Please report any further crashes while spectating.
  • Aggro Behavior — Please report unexpected target changes or other unusual monster behavior following the aggro rework.


Thank you for helping us improve DBO Omega!

Update your client before playing and put these changes to the test.

When reporting an issue, include the skill, dungeon or floor, channel, and steps to reproduce it whenever relevant. Screenshots and crash reports are also welcome.

See you in the game!
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