krelmond
New member
- Joined
- Sep 7, 2026
- Messages
- 2
- Thread Author
- #1
1- To start, it would be interesting to add a guild passive system—passives that boost XP, increase Zeny gains, and enhance stats like focus, dexterity, strength, and movement speed, as shown in the example below.
2-Another idea would be to add a guild boss system with rewards, giving players an extra reason to join a guild. Furthermore, if the system featured PvP-style boss battles—like in *Saint Seiya Online*—it would foster greater rivalry between guilds, making PvP more interesting and competitive. And let's face it: the competition and PvP are what really keep players hooked on DBO.
3-Another point, now focusing on PvE, is adding new floors to CC, as well as new UDs and TMQ. However, this should involve a genuine level of difficulty—incorporating modern boss mechanics—to make obtaining the game's most powerful items a true challenge.
2-Another idea would be to add a guild boss system with rewards, giving players an extra reason to join a guild. Furthermore, if the system featured PvP-style boss battles—like in *Saint Seiya Online*—it would foster greater rivalry between guilds, making PvP more interesting and competitive. And let's face it: the competition and PvP are what really keep players hooked on DBO.
3-Another point, now focusing on PvE, is adding new floors to CC, as well as new UDs and TMQ. However, this should involve a genuine level of difficulty—incorporating modern boss mechanics—to make obtaining the game's most powerful items a true challenge.