Linho
New member
- Joined
- Jul 12, 2025
- Messages
- 14
- Thread Author
- #1
I was thinking, constantly opening my inventory to see which Dragon Balls I've already collected...
What if we had an indicator of which balls have been collected and which ones are still missing?
I made a prototype, of course. It would probably look better with the game's sprites, but this is just to demonstrate how it would look.
I also attached the .PSD file where I assembled this prototype, there are the spheres in case you want to use them, I also left it open to change the stars or even the color of the sphere.
Since the act of "hunting dragon balls" is almost like a "quest", I placed the orb bar below the quest tracker. The idea is that he appears as soon as you activate the hunt for the dragon balls.
What if we had an indicator of which balls have been collected and which ones are still missing?
I made a prototype, of course. It would probably look better with the game's sprites, but this is just to demonstrate how it would look.
I also attached the .PSD file where I assembled this prototype, there are the spheres in case you want to use them, I also left it open to change the stars or even the color of the sphere.
Since the act of "hunting dragon balls" is almost like a "quest", I placed the orb bar below the quest tracker. The idea is that he appears as soon as you activate the hunt for the dragon balls.