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Allowing players to restart the arena challenge is the way to attract more players.

gelan12345

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Oct 12, 2026
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hey bro ,I’d like to make a suggestion. The arena is currently completely deserted, even though it used to be one of the game's most enjoyable features. I think it would be a good idea to place the arena entrance next to the dungeon entrance to create a central gathering spot for players; this might help bring back the fun of combat
The game's activity levels have always relied heavily on arena battles; only by sparking combat can you attract more players. I hope you'll give my suggestions some serious thought—coming from a Dragon Ball player with over ten years of experience.
 
我非常支持这种游戏方式;让所有玩家重返战场是吸引更多玩家的唯一途径。我们需要竞技场战斗之类的活动,而不仅仅是PvE内容——让所有玩家齐聚一堂,进行一场大规模的对决,是许多老玩家梦寐以求的。
 
For starters, this makes it easier for players to gather in one place. I also have a suggestion: reduce the number of channels. When the player population is low, having too many channels just causes everyone to scatter; gathering together is the only way to make things happen
 
hey bro ,I’d like to make a suggestion. The arena is currently completely deserted, even though it used to be one of the game's most enjoyable features. I think it would be a good idea to place the arena entrance next to the dungeon entrance to create a central gathering spot for players; this might help bring back the fun of combat
The game's activity levels have always relied heavily on arena battles; only by sparking combat can you attract more players. I hope you'll give my suggestions some serious thought—coming from a Dragon Ball player with over ten years of experience.
From what I can see, most people are interested in gearing up, which is why there aren't many people in that area; plus, it's already in the main city the hub so moving it elsewhere might make things too cluttered.
 
For starters, this makes it easier for players to gather in one place. I also have a suggestion: reduce the number of channels. When the player population is low, having too many channels just causes everyone to scatter; gathering together is the only way to make things happen
Our channels are set up by region, so each one has a different latency; if we were to reduce that, some players might experience terrible lag or stuttering. That is precisely why we have multiple channels—to avoid these kinds of issues for the community.
 
据我观察,大多数人都对装备感兴趣,所以那个区域人不多;而且,它已经在市中心枢纽地带了,所以把它搬到别的地方可能会太拥挤。
Our channels are set up by region, so each one has a different latency; if we were to reduce that, some players might experience terrible lag or stuttering. That is precisely why we have multiple channels—to avoid these kinds of issues for the community.
The issue goes beyond merely acquiring gear; the core problem is that the arena is consistently deserted. After all, who would want to spend time in a place where they never encounter other players? Ultimately, it comes down to the size of the player base. Given the current low server population, consolidating the existing players is crucial. Reducing the number of channels could serve as a first step. While some argue that multiple channels help reduce latency—a valid point—a single channel is actually more than sufficient; there is no need for two channels per region, as an excess of channels only serves to fragment the player base.
 
From what I can see, most people are interested in gearing up, which is why there aren't many people in that area; plus, it's already in the main city the hub so moving it elsewhere might make things too cluttered.
将竞技场移至副本入口处,可以将玩家聚集在一起;拥挤并非坏事,因为需要靠近才能触发战斗,而战斗反过来又会吸引更多玩家。
If you are a veteran player, you surely remember the sheer number of people who took part in those battles back in the day. Now, should the flames of war be reignited on this server, the various factions would undoubtedly reach out to old comrades-in-arms and rally them back to the battlefield—and that is precisely what makes *Dragon Ball* so exhilarating.
The issue goes beyond merely acquiring gear; the core problem is that the arena is consistently deserted. After all, who would want to spend time in a place where they never encounter other players? Ultimately, it comes down to the size of the player base. Given the current low server population, consolidating the existing players is crucial. Reducing the number of channels could serve as a first step. While some argue that multiple channels help reduce latency—a valid point—a single channel is actually more than sufficient; there is no need for two channels per region, as an excess of channels only serves to fragment the player base.
 
Hi all,

This is a discussion i am very interested in, so THANK YOU @gelan12345 and @supersanyan for taking the time to open this thread. I do agree with the argument that the number of channels could be reduced. I also do agree that the plat might be more accessible if introduced close to the dungeon entrances but i think we should try some other solutions first before going to that one.

The idea was that hub (korin village) would be in common for all channels, and not that each channel has it's own hub. So as step 1 i will investigate into this direction, and try to do that as an experiment.

We can keep the thread open to follow progress on this.
 
大家好,

我对这个讨论非常感兴趣,所以非常感谢@gelan12345 和 @supersanyan 两位抽出时间发起这个话题。我同意可以减少频道数量的观点。我也同意如果把白金币放在地牢入口附近,可能会更容易获得,但我认为我们应该先尝试其他方案,然后再考虑白金币。

我的想法是所有频道共用一个中心枢纽(高林村),而不是每个频道都有自己的中心枢纽。所以第一步,我将朝着这个方向进行研究,并尝试通过实验来实现。

我们可以保持这个帖子开放,以便跟进此事的进展。
谢谢你采纳我的建议。是的,我们需要找到一种方法,让所有人都聚集在同一个服务器的竞技场里——只有当游戏变得热闹起来,玩家开始竞争时,我们才能看到源源不断的新玩家加入。
 
大家好,

我对这个讨论非常感兴趣,所以非常感谢@gelan12345 和 @supersanyan 两位抽出时间发起这个话题。我同意可以减少频道数量的观点。我也同意如果把白金币放在地牢入口附近,可能会更容易获得,但我认为我们应该先尝试其他方案,然后再考虑白金币。

我的想法是所有频道共用一个中心枢纽(高林村),而不是每个频道都有自己的中心枢纽。所以第一步,我将朝着这个方向进行研究,并尝试通过实验来实现。

我们可以保持这个帖子开放,以便跟进此事的进展。
我有个提议:我们创建一个频道,让《龙珠》玩家可以在开放世界中互相厮杀。这个频道可以提供额外的道具掉落,以此吸引更多玩家加入。
 
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