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A class that absolutely requires balancing: MECHMANIA

puli12345

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Sep 30, 2026
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Energy and Visual Jammer This skill grants invulnerability. At max level, it lasts for 22 seconds with a cooldown of only 60 seconds—meaning that with cooldown-reduction accessories, the cooldown drops to approximately 25 seconds. This is simply incredible; a class having near-constant invulnerability, combined with high damage output, makes this a skill that absolutely requires balancing.
 
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Hi @puli12345 ,

Thank you for the post. May i ask if you notice this skill is indeed too strong during PVP ?
I do agree with you the cooldown should be increased. But i would like to know if you ve seen the impact of this skill in pvp matches yourself, or if you concluded to your statement based on just seeing what this skill does?

Also that skill applies only on Pet in case u missed that. This also makes me wonder if in PVP an enemy would aim the mecha engineer or the pet of him?
 
你好 @puli12345,

感谢您的帖子。请问您是否也觉得这项技能在PVP中确实过于强大?
我同意应该增加冷却时间。但我很想知道你是否在PVP比赛中亲身感受过这个技能的影响,还是你仅仅根据这个技能的效果就得出这个结论?

另外,如果你没注意到的话,这个技能只对宠物有效。这让我不禁想到,在PVP中,敌人会攻击机甲工程师还是他的宠物呢?
This skill grants the character complete invulnerability—they cannot be targeted by any abilities (with the exception of HTB). I’ve already encountered it in the Martial Arts Tournament; it’s definitely not just some form of "pet invulnerability."
 
This skill grants the character complete invulnerability—they cannot be targeted by any abilities (with the exception of HTB). I’ve already encountered it in the Martial Arts Tournament; it’s definitely not just some form of "pet invulnerability."
You are right! This is wrong, will be fixed asap!

Thank you for your reporting this!
 
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