• Dragon Ball Online Omega is currently under public Alpha Phase

Patch Notes #10 ~ Stabilization & AoE Effects

Erinnyes

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🔧 Client Fixes

  • Spin stop sync: Fixed a synchronization bug when stopping after a spin. Other players should no longer see you sliding or desynced when you stop spinning.
  • Swimming position sync: Fixed position updates while swimming so other players now see your character in the correct spot in the water instead of drifting or rubber-banding.
  • Vehicle GUI after narration: Fixed an issue where the vehicle UI could break or not restore correctly after narration/cutscenes. The vehicle interface now returns to normal once control is restored.
  • Identification chip: Fixes a bug which would set the player's Zeni to 100.
  • Kame House teleport starting point: Fixed a bug where the Kame House teleport wasn’t understood as a proper starting point. Opening this teleport now correctly registers it as the origin location.
  • Duel red name: Fixed an issue where the red name color during duels could display incorrectly. Duel status is now consistently shown with the correct red name.
  • Follow/attack animation on invalid target: Fixed a bug where trying to attack an invalid target could bug out the follow/attack animation. Your character now cleanly stops or resets without getting stuck.
  • Sliding sync attack window: Fixed a sliding sync bug that could leave your character sliding while still able to attack for about 2 seconds. This state is now properly synced.
  • Confusion & status effect placement: Fixed the position of effects like confusion so they now appear correctly on the character’s head, matching retail placement.
  • Flight falling/jumping bug: Fixed a flight-related bug where the character could fall instead of performing the correct jump/transition in certain cases.
  • AP requirement for flight: You can no longer start flying when your AP is below 10, matching retail behavior.
  • Goku hair adjustments: Adjusted Goku-style hair for adult, including Super Saiyan versions, for more accurate proportions and appearance.
  • Item info window on pickup: Fixed an issue where the item info window would stay open even after someone picked up the item being viewed. The window now closes or updates correctly when the item is taken.
  • Auto-pick (V) after freeing space: Fixed a bug where auto-pick (V) would not resume working after freeing up an inventory slot from a previously full inventory. Auto-pick now functions again as soon as space is available.
  • KD passive & casting: Fixed an issue where knockdown passives triggered by auto-attacks could interrupt skill casting. Auto-attack KD procs no longer cancel your active skill casts.
  • Shards: Fixed shard handling so shard counts and related shard values now update correctly.
  • AoE visuals on killing blows: Fixed an issue where AoE range effects would not appear if a mob died from the attack. The effect now shows correctly even when the target is killed by the AoE.
  • ℹ️ New Feature, EP green recovery numbers: Added green floating numbers for EP recovery, making it easier to see when and how much EP you regain.

✨Quests/Dungeons

  • Respawning collectable objects: Fixed the respawn logic for disappearing collectable objects so they now reappear correctly after being collected.
  • TMQ fatal knockdown kills: Fixed a bug where monsters killed by a fatal knockdown would not drop items and would not count as TMQ kills, which could block progression to the next phase. These kills now drop properly and count toward TMQ objectives.
  • UD boss position: Fixed the boss position display in the UD GUI so the boss now appears in the correct location on the interface.
  • TMQ2 Gui correctly displays info now for the final boss.

🚀 Towards the Next Level Cap

  • TMQ 3 & 4 in hub + Shard Shop: TMQ 3 and TMQ 4 have been added to the TMQ hub GUI, and their crystals are now available in the Shard Shop.
  • Quest updates: Several quests have been fixed and now behave as intended.
  • Engineer rework prep: New Engineer skills, effects, and animations are being finalized as part of the upcoming level cap update.
  • ⚠️Notice: The next level cap is planned to go live towards end of the month.

🎯 Area of Effect (AOE) & Ground Targeting

  • AoE range visible to all players: Area-of-effect range indicators are now visible to all nearby players, improving clarity in group content and PvP for both attackers and defenders.
  • Ground-targeted skills: Skills can now be executed directly on the ground. If a skill supports it, you can hover over the terrain to choose exactly where to place the effect.​
  • Cast range ring (blue): When selecting a skill, a blue ring now appears around your character, showing the maximum range where that skill can be used. This helps you see at a glance whether your target position is valid. If the ring is out of range, the effect will turn red.
  • AoE size ring (blue): For skills with an area scale/range, a second blue ring appears at the chosen ground location, showing the exact size of the AoE on the terrain before you confirm the cast.

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